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Survival
Tank Shooter (AI Project)

Defeat waves of enemies until you're the last tank standing!
Background
Survival is an arcade-style tank shooter that was derived from my Tankz project and was an assignment for my IGME 760 - AI For Gameplay class. The goal of the project was to rebuild the existing AI functionality without the use of Unreal's AI Behavior Trees. I chose to expand on the AI behavior and have the enemies prioritize their actions based on their health and proximity to the player. The smaller red tanks prioritize survival so they will prioritize hiding from the player and will only attack if other tanks are attacking. The larger blue tanks, on the other hand, prioritize attacking the player and will only try to find cover and hide if their health is low. The assets for the project were acquired from Game Dev Tv.
Roles & Responsibilities
Responsible for implementing the game mode, enemy AI behavior, character movement controls, health functionality, and the UI screens.
Gameplay Programmer




